![]() Has the following minimum Character Abilities:.Available to the following races: Human, Half-Elf, Half-Orc.Alignment restricted to neutral good, true neutral, and neutral evil.Does not gain bonus spells from high Wisdom.Spirits will do their best to protect the Shaman but are not controlled directly. For example, a level 12 Shaman will summon either a minor nature spirit, a major animal spirit, or a minor animal spirit, but cannot choose which one appears. The type of the summoned spirit is randomly determined from all the spirits available at the Shaman's level. Level 18: Major nature spirits (air spirit, earth spirit, fire spirit), up to 5 spirits at the same time.Level 12: Minor nature spirits (lesser air spirit, lesser earth spirit, lesser fire spirit), up to 4 spirits at the same time.Level 6: Major animal spirits (bear, panther, boar), up to 3 spirits at the same time.Level 1: Minor animal spirits (snake, fox, hound), up to 2 spirits at the same time.Any summoned spirits will disappear if the Shaman moves, stops dancing, or if the spirits leave visual range.The spirits grow in power as the Shaman gains additional levels: Each round while the Shaman dances, there is a 35% base chance plus 2% for each level of the Shaman that a spirit will answer the call, up to a maximum of 75% at level 20. While dancing, the Shaman takes a -4 penalty to Armor Class and cannot move, attack, cast spells, use items and special abilities, or perform any other activity. SHAMANIC DANCE: Shamans can summon spirit allies by performing a ritualistic dance.Gains use of the Detect Illusion skill with 20% points as a base and an extra 4 points per level, up to a maximum of 100% at level 20.Gains immediate access to a number of Shaman-specific spells, which can be cast like any other: Spirit Ward, Writhing Fog, Spiritual Clarity, Spirit Fire, Recall Spirit, Spiritual Lock, and Ether Gate.Instead, Shamans select new spells to learn at each level, which they can cast daily without memorization. Does not automatically learn all spells of a given level as Druids do.May only become Proficient (one slot) in any fighting style.May only become Proficient (one slot) in any weapon class.May only use the following weapons: dagger, club, spear, axe, quarterstaff, dart, sling, and shortbow.May not equip shields larger than bucklers.May only wear Leather, Studded Leather, and Hide Armor.A being of two worlds, Shamans value balance over dominance. Nowhere is this more evident than in their ability to summon powerful spirits as guardians and defenders. They directly rap into the energies that flow through the earth and air, through plants and animals, and even through the dead, and shape these energies to obey their will. Shamans forge a divine connection with the natural world, similar to the way Druids commune with nature, but Shamans are more spiritual than primal.
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